So it seems that things just can’t be better – you play for free, and if you are good you also win some prizes. The open-beta stage will encourage players to show off their fragging skills and reward top soldiers of fortune with exciting prizes. Starting from December 16, Combat Arms enlists players across Europe to join the arms race, delivering multiple new maps, a new individual One-Man-Army game mode, as well as extended arsenal with new gears and weapons. If you want to be one of the first people to test the game and see if it can rise up to today’s standards, as the developers promise, you have a chance: the open beta stage is ready to begin! Often, the game room name of death room elimination is set to be nade house, as it describes the main weapon usage.There don’t seem to be too many high quality multiplayer First Person Shooters that are also free to play, right? Well, Nexon Europe is planning to solve this little problem by offering us their free to play online FPS, Combat Arms.It is not known however if the Quarantine Mode Trailer, or the presense of "Death Room" in the Trailer are considered canon. Further according to Death Room's official description, the Infected (or maybe even the Infection itself) may be the "chemical weapons" that the UAF failed to find within Cold Seed. According to the Quarantine Trailer, the strange containers within Death Room contain cryogenically frozen Host Infected.Death Room was featured in a Quarantine Mode Trailer, but as of yet does not feature Quarantine Mode.This map is the one of two maps (along with Showdown) that takes place in a country that is entirely in Asia ( Junk Flea takes place in Russia, which is in both Asia and Europe).This map is the first nearly totally indoors map (Alpha Team has an outside area just behind their spawn).This map is the smallest map in Combat Arms.Going forward, any players found guilty of this or any other forms of "powerleveling" will receive additional punishments up to a dishonorable discharge. Players who have been engaging in this activity will be given appropriate punishments. ![]() The Death Room CTF "power leveling" is a direct violation of the Terms of Use. We've become aware of the abusive activities of Death Room Capture the Flag. On January 7, 2010, Nexon Forums moderator StoneGold posted a thread stating Nexon's awareness of the situation. The Elite Moderator will kick any players on either team who attempt to slow down this process either by killing players or defending the enemy flag. The players on one team will repeatedly rush 7 flags, ending the game in less than two minutes, and resulting in large amounts of EXP for the flag runner(s). There is also total chaos when in a Death Room Match with more than ten players.Ī number of players have been able to dominate the top 10 rankings in less than four months by playing Capture the Flag mode on this map, with an Elite Moderator. Specialist weapons cause absolute havoc here because there is practically no place to hide from weapons such as the M32 Grenade Launcher or the M134 Minigun. Since they are most using L96s, players are advised to throw a grenade down the hall upon climbing the stairs. Snipers sometimes camp by the boxes or at the end of the hall. If there is a LAW or RPG-7 wielder on the enemy team, make sure that he/she isn't launching a rocket/grenade down the hallway, as this is quite common and can cause large amounts of damage. Shots and grenades can penetrate this gap, causing damage to the occupants below. There is also a gap on either side of the wooden panels of the Hall. This is where mines, smoke grenades, and gas grenades can be most commonly witnessed. There are a few stacked boxes here and only two exits. The Hall, as it is known, is merely a hallway with ledges on the sides that can be accessed from some steps. In essence, the map consists of two rooms, each serving as the spawn for one team, separated by a wall with two automatic doors and a hallway running above the wall, which can be accessed by climbing a set of stairs in each room. ![]() Death Room features automatic doors, like the doors in Sector 25, which open about a second after a player moves near it.Įverything is close and compact in Death room, passages are narrow, and the entire map is so small that not even the spawns can be separately described. Sniper Rifles can be rendered ineffective by the close quarters, so assault rifles, machine guns, and Submachine guns are mainly used. As a result of this, using Explosives can cause utter chaos for everyone in the game. ![]() Featuring multiple levels, this map contains many tightly spaced areas, so combat is centered in Close-Quarters Battle. Death Room is almost entirely indoors and is set in a seemingly abandoned secret facility.
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